Souls LikeGames

Wuchang's Sequel Asks Who Really Owns a Game's Identity

The Wuchang IP has changed hands while its original director starts again elsewhere. The sequel will test whether a game's identity belongs to a trademark, a studio, or the people who made its defining choices.

·5 min read

Latest posts from Nerdrassil

RacingGames

Crazy Taxi Can Become Multiplayer Without Becoming Generic

Crazy Taxi's new competitive modes make sense because the original was already a loud race through shared streets. The danger is not multiplayer; it is letting service design flatten the arcade identity.

·4 min read
Games

Dragon Age Shows How Studios Can Lose Their Own History

Dragon Age's old engines are not merely obsolete code. BioWare's missing expertise shows how layoffs, turnover, and weak documentation can make a studio's own catalog inaccessible from the inside.

·5 min read
Games

A Single-Player Game Should Never Go Down With Xbox Live

Xbox's July outage did more than interrupt multiplayer. When sign-in and licensing dependencies can block solo campaigns, the platform has turned an optional network into a single point of failure.

·4 min read
HardwareGames

PlayStation Without Discs Is a Worse Deal for Everyone

A digital-only PlayStation future would remove resale, lending, retail competition, and a durable fallback when accounts or stores fail. Convenience is useful; dependence is not the same bargain.

·4 min read