Games

Games

A Single-Player Game Should Never Go Down With Xbox Live

Xbox's July outage did more than interrupt multiplayer. When sign-in and licensing dependencies can block solo campaigns, the platform has turned an optional network into a single point of failure.

·4 min read
HardwareGames

PlayStation Without Discs Is a Worse Deal for Everyone

A digital-only PlayStation future would remove resale, lending, retail competition, and a durable fallback when accounts or stores fail. Convenience is useful; dependence is not the same bargain.

·4 min read
HorrorGames

The Mound: Omen of Cthulhu Review: A Rushed Launch

The Mound: Omen of Cthulhu nails Lovecraftian dread on a 1652 treasure hunt, then undercuts it with no jump button, no block, a companion AI that can't keep up, and gear that vanishes the moment your expedition ends.

·6 min read
Action AdventureGames

Black Flag Resynced Is How You Do a Remake Right

Stuck at 54 percent of the story because the Caribbean keeps getting in the way. Hands-on impressions of Ubisoft's ground-up remake of the 2013 pirate classic.

·7 min read
SurvivalGames

Project Zomboid Build 42 Finally Stable After 18 Months

The Indie Stone has named version 42.20 as the build that takes Project Zomboid's Build 42 to stable later this summer, after 18 months in Unstable. Great news, and the promised late game patch matters even more, because my characters keep dying of boredom behind finished walls.

·6 min read