Another Witcher Game? Report Details an Unannounced Co-Op RPG
The Witcher pipeline is already overflowing. Between a freshly revealed DLC for The Witcher 3 that sets the stage for The Witcher 4, the long-awaited sequel itself, and a from-the-ground-up Witcher 1 remake, CD Projekt has more witching irons in the fire than at any point in the franchise's history. So when a new report surfaces describing yet another Witcher game in development (this one a multiplayer effort), the natural reaction isn't just excitement. It's a raised eyebrow and a simple question: how many plates can one studio realistically keep spinning?
The report, via MP1st, describes a brand-new game set in the Witcher universe as a free-to-play co-op action RPG currently in development. On paper it sounds a lot like Project Sirius, the multiplayer-focused spin-off CD Projekt has already confirmed under that codename. But there's a key difference: this unannounced project is said to target only PC and mobile devices, with no mention of consoles at all: a platform strategy that raises as many questions as the game itself.

That free-to-play model and PC-plus-mobile focus could mirror the scale of something like Horizon Steel Frontiers, another massive single-player franchise skipping consoles to chase an ambitious cross-platform co-op experience. It's a bold play, but also a telling one: the big publishers increasingly see their marquee single-player IPs as launchpads for live-service, mobile-friendly spin-offs. The Witcher, it seems, is no exception.
What the report says about the game
The leaked details are the part worth chewing on. The story is reportedly set in the year 1230, well before the events of the games, during a time when Geralt was still a young witcher. Rather than stepping into Geralt's boots, you'd create your very own customizable witcher, with the standard multiplayer options you'd expect: gender, appearance, and the rest.
Gameplay leans hard into series tradition. You'd take contracts to hunt monsters across familiar environments like dark forests, sleepy villages, and haunted ruins, backed by a skill-based combat system. The report says you'll pick abilities drawn from the different Witcher schools, shaping your moveset by mastering Signs and brewing potions, with combat that rewards well-timed blocks, dodges, parries, and executions. In other words, it's aiming for the deliberate, reactive feel of The Witcher rather than a button-mashing mobile brawler. That's an encouraging sign, if the execution can match the ambition. Role-playing games are where I happily lose more hours than I should, and a contract-driven loop built on Signs and potions is exactly my kind of bait, so I'm rooting for this one to land.
The Scopely connection
Nobody has confirmed the studio behind the project, let alone a release date, but there's a strong candidate. All the way back in March 2025, CD Projekt Red announced a partnership with Scopely, the mobile powerhouse behind a string of enormous hits, to build a game around one of its IPs. Neither company named the IP, but the obvious guesses are The Witcher and Cyberpunk, both of which CD Projekt has openly expressed interest in bringing to mobile.

And Scopely is not a small bet. This is the outfit behind free-to-play juggernauts like Monopoly GO! and Stumble Guys, and it now sits inside Savvy Games Group after a buyout worth close to $5 billion. Whatever you make of its monetization instincts, nobody questions its resources or its live-service muscle. If a Witcher mobile game is going to be built at real scale, Scopely is exactly the sort of partner that could pull it off.
Do not get ahead of yourself, though. The last official word came during a March earnings briefing, where CD Projekt made clear the Scopely collaboration is still early. "Scopely and their team are very iterative, and they work very fast and very hard," the company said, "but it's more about iteration and reaching a certain level of satisfaction that is felt on both sides... so things are happening, but, once again, it's definitely not a story for 2026." Translation: don't hold your breath this year.
A mixed mobile track record
If this unannounced game does turn out to be Scopely's project, it could be a genuine turning point for The Witcher on mobile, simply because of the ambition involved. But the franchise's smartphone history is a cautionary tale. Multiplatform ports like GWENT and Thronebreaker found their audiences, yet a dedicated mobile-exclusive, The Witcher: Monster Slayer, failed to catch on and shut down just two years after launch. A high-budget co-op RPG would be a far bigger swing than any of those, with far more to lose.
And that brings us back to the bigger worry. It's easy to forget that CD Projekt has chased the idea of Witcher multiplayer since the very beginning of the series, so the appetite isn't new. The concern is bandwidth. With The Witcher 4, a Witcher 1 remake, Project Sirius, and a separate Cyberpunk sequel all reportedly in motion, adding another live-service co-op game to the mix is a lot to ask of any company, even one as capable as CD Projekt. Spreading talent and attention across that many high-stakes projects has sunk studios before.
For now, this remains an unconfirmed report, and CD Projekt has stayed quiet. The pitch, a skill-driven, lore-faithful co-op Witcher RPG built by one of mobile's biggest players, is undeniably exciting on its own terms. The question isn't whether it sounds good. It's whether the studio can deliver all of this at once without something, somewhere, getting stretched too thin. Ambition has never been CD Projekt's problem. Finishing everything it starts, on time and in one piece, is the harder trick. Source: MP1st's original report.






