Alan of Astora

Alan of Astora

@AlanofAstora on X

My Posts

ActionGames

Warframe: 1999 Changes the Mood Without Losing the Game

Warframe: 1999 gives a long-running live game a different city, era, and mood while anchoring the shift in recognizable combat and progression. That is a stronger form of expansion than another stat ladder.

·3 min read
SimulationGames

Satisfactory 1.0 Proves Factory Games Need an Ending

Satisfactory's full release shows why endlessly expandable systems still need a conclusion. A finish line gives a factory's complexity direction without stopping players from building beyond it.

·3 min read
MetroidvaniaGames

Prince of Persia: The Lost Crown Makes Movement the Map

Prince of Persia: The Lost Crown succeeds as a metroidvania because its movement powers, combat, and route knowledge describe the same space. Progress feels like understanding, not like collecting keys.

·3 min read