#indie games

7 posts

PuzzleGames

Blue Prince Makes a House Feel Like a Question

Blue Prince turns a changing floor plan into a puzzle about memory, evidence, and deliberate uncertainty. Its rooms matter because discovery is legible without being handed over.

·3 min read
SurvivalGames

No Man's Sky Updates Work When They Change a Place

No Man's Sky is at its most persuasive when an update changes how a planet feels to cross and remember. Worlds Part II ties new systems to place, atmosphere, and discovery instead of a disconnected checklist.

·3 min read
RoguelikeGames

Hades II Shows Why a Sequel Needs Its Own Ending

Hades II does more than make its predecessor's loop larger. Its final version gives Melinoe's campaign a different dramatic reason to keep running, which is the harder job for any roguelike sequel.

·3 min read